Offerwall integration for Flutter

The ironSource Offerwall presents engaging offers to your users in exchange for valuable virtual content. This engaging, user-initiated ad unit is great for gaming and utility apps; and enhances every app experience!

Get up and running with the Offerwall Ad Unit in 3 easy steps:

  1. Implement the Offerwall Listener
  2. Present the Offerwall
  3. Reward the User
Before you start Make sure you’ve integrated the ironSource Flutter Plugin into your app. You can access integration guidance is outlined here.
Make sure you’ve set the userID before you initialize the ironSource SDK so your users can get rewarded.

Step 1. Implement the Offerwall Listener

The ironSource SDK fires several events to inform you of the Offerwall activity and completions so you’ll know when to reward your users. Implement the listener to receive these Offerwall events. Make sure to set the listeners before SDK initialization, to ensure all relevant information is sent. 

The plugin will notify your listener of all possible events listed below:

class YourDartClass with IronSourceOfferwallListener {
  /// Invoked when there is a change in the Offerwall availability status.
  /// - [isAvailable] reflects the availability of Offerwall.
  /// - You can show the Offerwall by calling [showOfferwall] when [isAvailable] is true.
  /// - [isAvailable] would be false when Offerwall is not available.
  void onOfferwallAvailabilityChanged(bool isAvailable);
  /// Invoked when the Offerwall successfully loads for the user,
  /// after calling the [showOfferwall] function.
  void onOfferwallOpened();
  /// Invoked when [showOfferWall] was called and the OfferWall failed to load.
  /// - [error] represents the reason for the [showOfferwall] failure.
  void onOfferwallShowFailed(IronSourceError error);
  /// Invoked each time the user completes an offer or as a result of [getOfferwallCredits].
  /// - Award the user with the credit amount based on the [creditInfo].
  ///
  /// [creditInfo] is an instance of [IronSourceOWCreditInfo] with following fields:
  /// - [credits] represents the number of credits the user has earned.
  /// - [totalCredits] is the total number of credits ever earned by the user.
  /// - [totalCreditsFlag] becomes true in cases where we are not able to provide the exact amount
  ///  of credits since the last event (specifically after the user clears the app data).
  ///  In such cases, [credits] will be equal to [totalCredits].
  void onOfferwallAdCredited(IronSourceOWCreditInfo creditInfo);
 
  /// Invoked when [getOfferWallCredits] fails to retrieve the user's credit balance info.
  /// - [error] represents the reason for [getOfferwallCredits] failure.
  void onGetOfferwallCreditsFailed(IronSourceError error);
  /// Invoked when the user is about to return to the application after closing the Offerwall.
  void onOfferwallClosed();
}

Step 2. Present the Offerwall

When the availability is true, you can show the Offerwall by calling showOfferwall:

IronSource.showOfferwall();

With ironSource’s Ad Placements, you can customize and optimize the Offerwall experience. This tool enables you to present the Offerwall to your users in various places, i.e., in your in-app store, between levels, in the main menu, etc. You can use the function below to define the exact Placement to show the Offerwall. Navigate to the Ad Placement document for more details.

IronSource.showOfferwall(placementName: 'YOUR_PLACEMENT_NAME');

Step 3. Reward the User

ironSource supports two methods to reward your users. Select one of the following:

  1. Server-Side Callbacks
  2. Client-Side Callbacks

Method 1: Server-Side Callbacks

The default setting in your ironSource account notifies you of user’s completions or rewards via the ironSourceDidReceiveCredit callback within the client of your app. Alternatively, you can turn on server-to-server callbacks to receive notifications to your back-end server. Once you select server-to-server callbacks you will not receive client-side notifications.

We recommend turning on server-to-server callbacks for Offerwall instead of client-side callbacks, as the authenticity of the callback can be verified. With server-to-server callbacks, you will have better control over the rewarding process as the user navigates out of your app to complete the offer.

  • If you turn on server-to-server callbacks , remember not to reward the user more than once for the same completion.
  • We will fire a server-to-server callback to the selected location with an Event ID which is the unique identifier of the transaction. For us to know you’ve granted the user, you must respond to the callback with [EVENT_ID]:OK anywhere within the HTTP payload of the callback.
  • To utilize server-to-server callbacks, see here.

Method 2: Client-Side Callbacks

  • Proactive Polling API

You may call the function getOWCredits at any point during the user’s engagement with the app. You will then receive information on the user’s total credits and any new credits the user has earned.
See Step 1 for instructions on how to implement the protocol and receive callbacks for the following method:

IronSource.getOfferwallCredits();
  • Automatic Client-Side Events

You can receive client-side events automatically within your application by registering to the Offerwall listener and setting the use of client-side callbacks. Setting automatic client-side callbacks will make sure that you will be notified about the user’s credit status at specific points in the Offerwall’s lifecycle. Make sure to implement this API before SDK initialization.

Call the function below to enable the client-side callbacks:

IronSource.setClientSideCallbacks(true);
Note:  If you are using automatic client-side events, we recommend adding the proactive polling method and checking the user’s reward status on app launch, upon in-app store entry and in the case a user opened the Offerwall, ardently verifying every 5 minutes after the user closes the Offerwall to ensure you don’t miss the latest update on the user’s rewards.

Done!
You are now all set to deliver Offerwall Ad Units in your application.