January 24, 2023
Boost banner performance with native ads demand
Unity LevelPlay now supports native ads demand from Google AdMob and Ad Manager via banner ads. This will help improve banner performance by enabling you to access Google’s native demand in addition to banners that were already supported.
Get started by going to the SDK Networks page and activating the Google AdMob Native and Google Ad Manager Native networks (AdMob and Ad Manager must be activated first to see native networks).
Minimum requirements: ironSource SDK 7.2.6+, AdMob adapters 4.3.33 (Android), 4.3.38 (iOS), 4.3.44 (Unity)
Break down reports and build segments by GAID availability
Optimize your ad strategy on Android by building GAID (Google Advertising ID) availability segments in LevelPlay. You’ll get performance insights and breakdowns in your LevelPlay reports that you can use to make data-driven decisions.
See the user ad journey directly on LevelPlay
Review the ads a user has seen so you can handle related support tickets and maintain a positive user app experience. The Ad Quality User Journey page gives you a timeline of the ads a user saw in your app within a 30-day period and enables you to report problematic ads to relevant ad sources.
React Native apps officially supported on LevelPlay
Monetize apps built on React Native via Unity LevelPlay and access industry-leading features, including optimization tools, reporting, all mediated ad units, and more.
Minimum SDK requirement: Android version 7.2.4.1 | iOS version 7.2.4
App growth insights and success stories
How Eyewind used custom product pages to boost CVR and IPM over Halloween |
Holy Water increases ROAS and IPM with the ROAS optimizer and custom product pages |
Going off autopilot in ad monetization:4 innovative strategies to start implementing |