Banner Integration for Flutter
Banners are a rectangular, system-initiated ads that can be either static or animated, and are served in a designated area around your live app content.
- Make sure that you have correctly integrated the ironSource Flutter Plugin into your app. Integration is outlined here.
- Make sure to initialize the SDK using LevelPlay Initialization API.
- You can find the AdUnitID in LevelPlay dashboard. Learn more here.
- This documentation is relevant for SDK 8.4.0+. Documentation for legacy banner APIs (SDK 8.4.0 and below) can be found here.
Create Banner Ad Object and Set Size
The creation of the banner ad object should be done after receiving onInitSuccess callback.
LevelPlayBannerAdView? _bannerAdView;
@override
void initState() {
super.initState();
_createBannerAdView();
}
void _createBannerAdView() {
final _bannerkey = GlobalKey<LevelPlayBannerAdViewState>();
_bannerAdView = LevelPlayBannerAdView(
key: _bannerKey,
adUnitId: [YOUR_AD_UNIT_ID],
adSize:[YOUR_AD_SIZE],
listener: [YOUR_LISTENER],
placementName: [YOUR_PLACEMENT], // optional
onPlatformViewCreated:[YOUR_LOAD_BANNER_METHOD] // optional
);
}
Banner Sizes
LevelPlayAdSize | Description | Dimensions in dp (Width X Height) |
BANNER | Standard banner | 320 x 50 |
LARGE | Large banner | 320 x 90 |
MEDIUM_RECTANGLE | Medium Rectangular (MREC) | 300 x 250 |
Adaptive | Automatically renders ads to adjust size and orientation for mobile & tablets |
Device width X recommended height |
To create the ad size follow one of these options:
Adaptive ad size that adjusts to the screen width (recommended):
This option replaces the “SMART” integration, as it will return BANNER or LEADERBOARD according to the device type. Networks that support adaptive features (Google, Yandex) will return a height based on their optimization logic.
LevelPlayAdSize adSize = await LevelPlayAdSize.createAdaptiveAdSize();
Adaptive ad size using fixed width ad size:
This option allows you to set a specific width. Networks that support adaptive- banner feature (Google, Yandex) will return a height based on their optimization logic based on the provided width. All other networks will return the fallback size (either BANNER or LEADERBOARD) according to the width provided.
LevelPlayAdSize adSize = await LevelPlayAdSize.createAdaptiveAdSize(width: 400);
Specific banner size:
This option allows you to set specifically a banner size: banner, large, medium.
LevelPlayAdSize adSize = LevelPlayAdSize.MEDIUM_RECTANGLE;
Placements
We support placements in banners for reporting only. Placements should be set before the loadAd, to affect all reloaded ads.
Set Banner Listener
Implement the LevelPlayBannerAdViewListener in your code to get informed of ad delivery.
- It is recommended to set the listener before loading the banner ad.
- Please note that each banner ad should have its own listener implementation.
- Callbacks run on the main thread.
/**
Called after a banner has been loaded.
@param adInfo The info of the ad.
*/
@override
void onAdLoaded(LevelPlayAdInfo adInfo) {}
/**
Called after a banner has failed to load.
@param error The information about the error.
*/
@override
void onAdLoadFailed(LevelPlayAdError error) {}
/**
Notifies the screen is displayed.
@param adInfo The info of the ad.
*/
@override
void onAdDisplayed(LevelPlayAdInfo adInfo) {}
/**
Notifies the screen failed to display.
@param adInfo The info of the ad.
@param error The information about the error.
*/
@override
void onAdDisplayFailed(LevelPlayAdInfo adInfo, LevelPlayAdError error) {}
/**
Invokes when the user clicks on the banner ad.
@param adInfo The info of the ad.
*/
@override
void onAdClicked(LevelPlayAdInfo adInfo) {}
/**
Ad is opened on full screen.
@param adInfo The info of the ad.
*/
@override
void onAdExpanded(LevelPlayAdInfo adInfo) {}
/**
Ad is restored to its original size.
@param adInfo The info of the ad.
*/
@override
void onAdCollapsed(LevelPlayAdInfo adInfo) {}
/**
User pressed on the ad and was navigated out of the app.
@param adInfo The info of the ad.
*/
@override
void onAdLeftApplication(LevelPlayAdInfo adInfo) {}
Load Banner Ad
To load a banner ad use loadAd.
// Load the banner ad
_bannerAdView?.loadAd();
You can either call loadAd when onPlatformViewCreated is called – which is when the banner view container is fully created, or in other timing that you choose. You can pause banner refresh in your code if the refresh value was defined in the platform. Use the following methods to stop the automatic refresh of the banner ad, or re-enable it after pausing. When the banner is displayed again, it will complete the time till refresh, from the time it was paused. Pause and Resume Banner Refresh
// Pause refresh
bannerAdView?.pauseAutoRefresh();
// Resume refresh
bannerAdView?.resumeAutoRefresh();
Destroy Banner Ad
To destroy a banner, call the destroy method.
A destroyed banner can no longer be shown again. To display more ads, create a new LevelPlayBannerAdView object.
bannerAdView?.destroy();
Done!
You are now all set up to serve banners in your application. Verify your integration with our Integration Test Suite.