AppLovin Integration Guide

This guide will instruct you step-by-step on how to set AppLovin live as an Ad Network on Unity LevelPlay.

Before you start Make sure you have correctly integrated ironSource’s Rewarded Video, Interstitial or Banner into your application.

Step 1. Create an AppLovin Account

  1. Create an account with AppLovin. You can do so here.
  2. Once your account has been verified you can login at their partner login here.

Step 2. Retrieve Your AppLovin SDK and Report Keys

There are 2 pieces of data from the AppLovin account which need to be inserted into your ironSource Network Setup Module in order for AppLovin to work correctly in connection with ironSource:

  • Report Key: This is a unique identifier for your AppLovin account, which allows Unity LevelPlay to import performance data from your AppLovin account to use in reporting & optimization.
  • SDK Key: This is a unique identifier for your AppLovin account. This is used by the ironSource Mediation SDK to Init the AppLovin Adapter for your apps.

Once you obtain this information, you must configure the AppLovin parameters in your ironSource Account. By adding the above information correctly, you will be able to take full advantage of AppLovin’s ad inventory and reporting data on ironSource’s Mediation platform.

  1. Report Key

    To find the ‘Report Key‘, go to the ‘Account‘ tab and select ‘Keys‘ from the left side menu.
    sdk-key

  2. SDK Key

    To find the ‘SDK Key‘, go to the ‘Account‘ tab and select ‘Keys‘ from the left side menu.

    sdk-key

Step 3. Activate AppLovin on LevelPlay

  • Log into your LevelPlay account and go to the LevelPlay side nav barSetup Networks
  • Select AppLovin from the list of available ad networks on the Manage Networks page. Then enter the Report Key on the Ad network setup page, and click Save 
    • Next, go to the Instances page from the left side nav bar. At the top of the Instances page, select the app on which you’d like to run Unity LevelPlay’s Mediation with AppLovin.
    • Select Applovin from the setup list of ad networks
    • On the App settings page, insert the SDK key you retrieved in Step 2. Then, create an instance for each ad format (Interstitial, Rewarded, and Banner) you want to monetize with through Applovin. Click on your preferred ad format and click Add instance at the bottom of the page. Enter the required info and then then click Save.

    Your app is now monetizing through the AppLovin ad network.

    Step 4. Add the AppLovin Adapter to Your Build

    Adobe Air Plugin

    Adobe Air – Add the AppLovin Adapter to Your Build

    1. Download the Applovin ANE
      Add the Applovin Adobe Native Extension to your build. You can find the latest Applovin ANE here.
      Important! Make sure you download both Adapter and SDK.
    2. Add the Applovin ANE to your project
      1. To add the ANE, simply add it to your project by clicking on project properties ➣ Flex build path ➣ Native Extension Tab. Click on add ANE and choose file you have downloaded in the previous step.
      2. Make sure you mark the ANE to be packaged into your application on Flex Build Packaging ➣ Native Extension Tab, select the checkbox of ‘package‘.
      3. Make sure to add the following extensions, for iOS and Android.
         
        <extensionID>com.ironsource.adobeair.applovin</extensionID>
        <extensionID>com.ironsource.adobeair.applovinsdk</extensionID>
        
      4. For Android Only
        Update AndroidManifest.xml
        Manifest Permissions
        Add the following permission outside the <application> tag:
        <uses-permission android:name="android.permission.INTERNET"/>

        Manifest Activities
        Add the following activities inside the <application> tag on your manifest:

    <activity
      android:name="com.applovin.adview.AppLovinInterstitialActivity"
      android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
      android:hardwareAccelerated="true"
      android:screenOrientation="behind"/>
    <activity
      android:name="com.applovin.adview.AppLovinFullscreenActivity"
      android:configChanges="keyboard|keyboardHidden|locale|orientation|screenLayout|screenSize|smallestScreenSize|uiMode"
      android:exported="false"
      android:hardwareAccelerated="true"
      android:launchMode="singleTop"
      android:screenOrientation="behind"/>
    <activity
      android:name="com.applovin.sdk.AppLovinWebViewActivity"
      android:configChanges="keyboardHidden|orientation|screenSize|uiMode"/>

    Step 5. Configure Rewarded Video in Applovin’s Admin

    Once the AppLovin Adapter has been added to your build, you need to enable the Rewarded Video functionality in the AppLovin Admin.

    1. In the AppLovin Admin, go to ‘Manage Apps’  and select the specific app you want to configure:
      apps
    2. Scroll down to the ‘Rewarded Video’ section and set the following toggles:
      1. Frequency Capping – Do not frequency cap Rewarded Videos
      2. Virtual Currency Details – The Unity LevelPlay Mediation Adapter will set this, so you can leave the default values
      3. Display Pre-Video Modal – NO
      4. Display Post-Video Modal – NO
      5. Callback Options – Client-side callbacks only
        apps
    3. Once finished hit ‘Save

    Done!
    You are now all set to deliver AppLovin Ads within your application!


    What’s Next?

    To leverage additional ad networks through Unity LevelPlay, integrate the adapters and follow our integration guides.