AppLovin Integration Guide

This guide will instruct you step-by-step on how to set AppLovin live as an Ad Network on Unity LevelPlay.

Before you start Make sure you have correctly integrated ironSource’s Rewarded Video, Interstitial or Banner into your application.

Important! If you’re working with the Android Applovin SDK 12.4.3+, adapter version 4.3.49+ make sure to remove the applovin.sdk.key from the AndroidManifest. Learn more.

Step 1. Create an AppLovin Account

  1. Create an account with AppLovin. You can do so here.
  2. Once your account has been verified you can login at their partner login here.

Step 2. Retrieve Your AppLovin SDK and Report Keys

There are 2 pieces of data from the AppLovin account which need to be inserted into your ironSource Network Setup Module in order for AppLovin to work correctly in connection with ironSource:

  • Report Key: This is a unique identifier for your AppLovin account, which allows Unity LevelPlay to import performance data from your AppLovin account to use in reporting & optimization.
  • SDK Key: This is a unique identifier for your AppLovin account. This is used by the ironSource Mediation SDK to Init the AppLovin Adapter for your apps.

Once you obtain this information, you must configure the AppLovin parameters in your ironSource Account. By adding the above information correctly, you will be able to take full advantage of AppLovin’s ad inventory and reporting data on ironSource’s Mediation platform.

  1. Report Key

    To find the ‘Report Key‘, go to the ‘Account‘ tab and select ‘Keys‘ from the left side menu.
    sdk-key

  2. SDK Key

    To find the ‘SDK Key‘, go to the ‘Account‘ tab and select ‘Keys‘ from the left side menu.

    sdk-key

Step 3. Activate AppLovin on the LevelPlay SDK Networks Module

Configure AppLovin’s Parameters into ironSource Account

  • Once you have both keys, log in to your ironSource account and go to ‘Monetize‘ ➣ ‘Setup‘ ➣ ‘SDK Networks‘.
    sdk-networks-setup-applovin
  • Select AppLovin from the table of Available Networks and enter the AppLovin ‘Report Key‘.
    report-key-insertion
  • Select AppLovin from the Setup list of Ad Networks and click on the Define icon.
    edit-network
  • Enter the AppLovin ‘SDK Key. Set the status to Active and click ‘Save’.
    applovin-modal
  •  You will then see AppLovin as Active for Mediation on your Setup Dashboard.
    edit-network-copy-2
  • Verify your integration with the Reporting API; this column will check your integration through the Reporting API and return three possible responses: Verified, Failed and No Response. Double check your integration and the information you entered above; then click ‘Retry‘ until you see ‘Verified’.

Step 4. Add the AppLovin Adapter to Your Build

LevelPlay Network Manager  (Recommended)

Once you’ve completed SDK integration, you can download AppLovin Adapter, using the LevelPlay Network Manager.

In your Unity Development platform, go to Ads Mediation > Network Manager

If you already have the latest version of the adapters, the action button will be changed to “Updated”, and will be disabled.

Android (Manual Resolve)

To apply your changes, make sure you use the “Resolve” process. This will download all relevant artifacts, according to your choices. For detailed information see instructions here

iOS

As of
 Applovin SDK 12.4.1+, Adapter version 4.3.48+, Applovin XCFramework is required to be “Embed & Sign”.

Add the Post-Process script to your Unity Project, under the relevant folder: 

  • SDK Version 8.0.0+:  Assets/LevelPlay/Editor 
  • SDK Version <8.0.0: Assets/IronSource/Editor 

You can download the script from here.

For Proguard Users Only (Android) 


If you are using ProGuard with the AppLovin adapter, you must add the following code to your ProGuard configuration (Android Studio: proguard-rules.pro or Eclipse: proguard-project.txt):

-keepattributes Signature,InnerClasses,Exceptions,Annotation
-keep public class com.applovin.sdk.AppLovinSdk{ *; }
-keep public class com.applovin.sdk.AppLovin* { public protected *; }
-keep public class com.applovin.nativeAds.AppLovin* { public protected *; }
-keep public class com.applovin.adview.* { public protected *; }
-keep public class com.applovin.mediation.* { public protected *; }
-keep public class com.applovin.mediation.ads.* { public protected *; }
-keep public class com.applovin.impl.*.AppLovin { public protected *; }
-keep public class com.applovin.impl.**.*Impl { public protected *; }
-keepclassmembers class com.applovin.sdk.AppLovinSdkSettings { private java.util.Map localSettings; }
-keep class com.applovin.mediation.adapters.** { *; }
-keep class com.applovin.mediation.adapter.**{ *; }

Android Plugin Manual Integration

  1. Download the AppLovin Adapter:
    Download the adapter and AppLovin SDK (AAR) from here.
  2. Add the AppLovin files to your Unity project:
    Import adapter file into Assets/Plugins/Android.

Update AndroidManifest.xml

As of AppLovin Android adapter version 4.3.13+ (Android SDK Version 6.17.0), AppLovin adapter will be released as AAR. Only if you intend to keep your Jar integration, please add the manifest.

Manifest Permissions
Add the following permission outside the <application> tag:

<uses-permission android:name="android.permission.INTERNET"/>

Manifest Activities
Add the following activities inside the <application> tag on your manifest:

 <!-- AppLovin -->
            <activity
            android:name="com.applovin.adview.AppLovinInterstitialActivity"
            android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
            android:hardwareAccelerated="true"
            android:screenOrientation="behind"/>
            <activity
            android:name="com.applovin.adview.AppLovinFullscreenActivity"
            android:configChanges="keyboard|keyboardHidden|locale|orientation|screenLayout|screenSize|smallestScreenSize|uiMode"
            android:exported="false"
            android:hardwareAccelerated="true"
            android:launchMode="singleTop"
            android:screenOrientation="behind"/>
            <activity
            android:name="com.applovin.sdk.AppLovinWebViewActivity"
            android:configChanges="keyboardHidden|orientation|screenSize|uiMode"/>

iOS Plugin Manual Integration

  1. Download the AppLovin Adapter and SDK Files: 
    Download the adapter and SDK from here.
  2. Add the AppLovin Adapter file to your Unity project
    Import the adapter file into Assets/Plugins/iOS.
  3. Add the SDK to your Xcode project:
    As Unity3D does not support XCFrameworks, please add the SDK XCFrameworks directly to your Xcode project.

Step 5. Configure Rewarded Video in Applovin’s Admin

Once the AppLovin Adapter has been added to your build, you need to enable the Rewarded Video functionality in the AppLovin Admin.

  1. In the AppLovin Admin, go to ‘Manage Apps’  and select the specific app you want to configure:
    apps
  2. Scroll down to the ‘Rewarded Video’ section and set the following toggles:
    1. Frequency Capping – Do not frequency cap Rewarded Videos
    2. Virtual Currency Details – The Unity LevelPlay Mediation Adapter will set this, so you can leave the default values
    3. Display Pre-Video Modal – NO
    4. Display Post-Video Modal – NO
    5. Callback Options – Client-side callbacks only
      apps
  3. Once finished hit ‘Save

Step 6. AppLovin Additional Settings

Set Age Restriction

Important! AppLovin age-restriction settings is not supported as of AppLovin SDK 13.0.0 for Android & iOS, AppLovin Unity Adapter 4.3.53

ironSource’s mediation platform lets publishers communicate AppLovin age-restriction settings directly to the AppLovin network.
This feature is enabled using ironSource SDK 6.17.1+, AppLovin Unity Adapter 4.3.18+.

Use the following syntax, to set AppLovin setIsAgeRestrictedUser with the parameter True:

 IronSource.Agent.setMetaData("AppLovin_AgeRestrictedUser","true");

Use the following syntax, to set AppLovin setIsAgeRestrictedUse with the parameter False:

 IronSource.Agent.setMetaData("AppLovin_AgeRestrictedUser","false");

To learn more about age-restrictions settings Under AppLovin network visit here.

Verify Your Ad Network Integration

  • Verify your ad network integration with our Integration Helper. The ironSource SDK provides a tool to ensure you’ve successfully integrated our SDK as well as any additional network adapters.
  • Manage the debug logs for your integrated mediation ad networks with this boolean
    IronSource.Agent.setAdaptersDebug(true);

    When set to TRUE, this line of code will enable debug logs to help you troubleshoot issues with all of the mediation ad networks that permit to do so.  Remove this code before your app goes live with our ad units! Supported for SDK versions 6.5.2 and up. 

Done!
You are now all set to deliver AppLovin Ads within your application!


What’s Next?

To leverage additional ad networks through Unity LevelPlay, integrate the adapters and follow our integration guides.