DT Exchange Mediation Integration Guide
This guide instructs you step-by-step on how to set DT Exchange live as an Ad Network on the Unity LevelPlay Mediation.
- Make sure you have correctly integrated ironSource SDK’s Rewarded Video, Interstitial or Banner into your application.
- DT Exchange Supports Android Operating Systems Version 4.1 (API level 16) and up, iOS Operating System 11+.
- DT Exchange SDK v8.2.0-v8.2.6 is dynamic framework. In versions before 8.2.0 and 8.2.7+ it is static framework.
Step 1. Create an DT Exchange Account
- Create an account with DT Exchange. You can do so here.
- Once your account has been verified, you can log in to their partner login here.
Step 2. Create an Application and Ad Spot in DT Exchange
To gain access to DT Exchange inventory within ironSource platform, you must first add your app and set up Ad Spots in your DT Exchange account.
- Add Your App
- Log into your DT Exchange account, navigate to ‘Inventory’ ➣ ‘Manage Apps & Sites’. select ‘Add App Or Site’.
- Define the settings of your app.
- Create an Ad Spot
Once your application has been added, you can create an Ad Spot. In DT Exchange system Ad Spots defines the Placement & Ad Unit to which DT Exchange delivers ads.- Select ‘+ New Ad Sopt’
- Create the Ad Spot settings:
- Ad Spot Name
- Select Ad Units: Make sure to chose a single Ad Unit to use in this Ad Spot
- Setup Ad Unit:
- Interstitial:
- Select between Display, Video or both
- Banner:
- Keep ‘Request Intervals’ Disabled
- Interstitial:
- Save Ad Unit
- Continue twice
- Select ‘+ New Ad Sopt’
Step 3. Activate DT Exchange in the SDK Networks Setup Module
There are a few parameters from your DT Exchange account which need to be inserted into your SDK Network Setup Module on the ironSource platform in order for DT Exchange to work correctly in connection with ironSource SDK:
Publisher ID, Consumer Key, Consumer Secret |
This is a unique identifiers for your DT Exchange account, which allows the ironSource Platform to import performance data from your DT Exchange account to use in reporting & optimization. |
App ID | This is a unique identifier of your application in DT Exchange system. |
Placement ID | This is the unique spot which DT Exchange will deliver ads to. |
Once you obtain this information, you must configure DT Exchange Parameters in your ironSource Account. By adding the above information correctly, you will be able to take full advantage of DT Exchange ad inventory and reporting data on the ironSource platform.
- Publisher ID, Consumer Key, Consumer Secret
Navigate to the ‘User Profile‘ page and you will locate them on the bottom part of the page under ‘Reporting API Keys’ - App ID, Placement ID
Navigate to ‘Inventory’ ➣ ‘Manage Apps & Sites’ ➣ Select the relevant application from the list ➣ Select ‘Integration Options’ from menu on the right.
Configure DT Exchange Parameters into ironSource Account
- Once you have all of these parameters, log in to your ironSource account and go to ‘Monetize‘ ➣ ‘Mediation‘ ➣ ‘SDK Networks‘.
- Select DT Exchangefrom the list of Available Ad Networks and enter the DT Exchange ‘Publisher ID‘, ‘Consumer Key‘, ‘Consumer Secret‘. Click ‘Save‘.
- DT Exchange will then be enabled in the Available Ad Networks table.
- Make sure to define the app on which you’d like to run Unity LevePlay with DT Exchange. Go to the DT Exchange row on the Setup list of Ad Networks and click on the ‘Setup‘ button.
- Insert the ‘App ID‘ on the application level, and ‘Placement ID‘ for the relevant Ad Units.
- Click ‘Save’.
- Activate requested Ad Units.
- Verify your integration with the Reporting API; this column will check your integration through the Reporting API and return three possible responses: Verified, Failed and No Response. Double check your integration and the information you entered above; then click ‘Retry‘ until you see ‘Verified’.
Step 4. Add the DT Exchange Adapter to Your Build
Unity Integration Manager (Recommended)
Once you’ve completed SDK integration, you can download the DT Exchange adapter using the Unity Network Manager
In your Unity Development platform, go to ironSource > Network Manager
If you already have the latest version of the adapters, the action button will be changed to “Updated”, and will be disabled.
Integrating DT Exchange iOS SDK 8.2.0+
To ensure the proper configuration of DT Exchange iOS SDK 8.2.0+, follow these steps:
- Go to Assets >External Dependency Manager > iOS Resolver > Settings
- Check “Always add the main target to Podfile”
Android (Manual Resolve)
To apply your changes, make sure you use the “Resolve” process. This will download all relevant artifacts, according to your choices. For detailed information see instructions here.
Android Plugin Manual Integration
- Download the DT Exchange android adapter:
Download adapter and SDK (AAR) from here. - Add the DT Exchange files to your Unity project:
Import the files into Assets/Plugins/Android/.
iOS Plugin Manual Integration
- Download the DT Exchange iOS adapter and SDK:
Download the adapter and SDK files from here. - Add the DT Exchange files to your Unity project:
Import framework files into Assets/Plugins/iOS.
Our Unity Plugin adds the necessary frameworks automatically to your Xcode project.
Verify Your Ad-Network Integration
- Verify your ad network integration with our Integration Helper. The ironSource SDK provides a tool to ensure you’ve successfully integrated our SDK as well as any additional network adapters.
- Manage the debug logs for your integrated mediation ad networks with this boolean
IronSource.Agent.setAdaptersDebug(true);
When set to TRUE, this line of code will enable debug logs to help you troubleshoot issues with all of the mediation ad networks that permit to do so. Remove this code before your app goes live with our ad units!
Step 5. DT Exchange Additional Settings
Google Families Policy & DFF
Unity LevelPlay mediation lets publishers communicate DT Exchange Child-directed settings directly to the DT Exchange network.. This feature is enabled using ironSource SDK 7.2.5+, DT Exchange Unity Adapter 4.3.32+.
Use the following syntax, to add support for child audience:
IronSource.Agent.setMetaData("DT_IsChild","true");
To learn more about Google Families Policy support under DT Exchangenetwork visit here.
User-level COPPA
Unity LevelPlay lets publishers communicate DT Exchange User-level COPPA settings directly to the DT Exchange network. This feature is enabled using ironSource SDK 7.3.0.1+, DT Exchange Unity Adapter 4.3.36.0+.
Use the following syntax, to update COPPA with the parameter “True”:
IronSource.Agent.setMetaData("DT_COPPA","true");
Done!
You are now all set to deliver DT Exchange Ads within your application!