Migrate to LevelPlay Init API
This guide explains how to transition to the LevelPlay initialization APIs to allow the use of multiple ad unit APIs.
- The min supported SDK is 8.4.0. You can download the latest SDK here.
Initialize the SDK
To initialize the ironSource SDK, follow these steps:
- Implement callbacks for initialization success and failure.
- Define the list of ad formats that require support from legacy ironSource API. This should include REWARDED.
- Call the LevelPlay init API using the appKey, ad formats, and user ID if relevant.
using com.unity3d.mediation;
// Init the SDK when implementing the Multiple Ad Units API for Interstitial and Banner formats, with Rewarded using legacy APIs.
LevelPlayAdFormat[] legacyAdFormats = new[] { LevelPlayAdFormat.REWARDED };
LevelPlay.OnInitSuccess += SdkInitializationCompletedEvent;
LevelPlay.OnInitFailed += SdkInitializationFailedEvent;
LevelPlay.Init(appKey,legacyAdFormats, "UserId");
LevelPlay Init Listeners
OnInitSuccess – triggered when the initialization is completed successfully. After you receive this indication, you can create and load the ad.
OnInitFailed – the configuration was not retrieved successfully and ads cannot be loaded. It is recommended to try and initialize the ironSource SDK later (when internet connection is available, or when the failure reason is resolved).
Legacy | Ad Unit (new) | |
Class | IronSource | LevelPlay |
API | init | Init |
API | setUserID | Should be set as part of the Init |
Callbacks | onInitializationComplete | OnInitSuccess |
– | OnInitFailed |
LevelPlay mediation demo app
The Integration Demo application demonstrates how to integrate the Ad Unit APIs in your app.
Download Android Demo Application
Done!
You are now ready to implement the new ad units APIs.