Liftoff Monetize (formerly Vungle) integration guide

This guide will instruct you step-by-step on how to set Liftoff Monetize (formerly Vungle) live as an ad network on Unity LevelPlay. To use Liftoff Monetize, you need to install the Vungle SDK.

Before you start Make sure you have correctly integrated ironSource’s Rewarded Video, Interstitial or Banner into your application.

Step 1. Create a Liftoff Monetize Account

  1. Create an account with Liftoff Monetize. You can do so here
  2. Once your account has been verified, you can log in at their partner login here

Step 2. Create an Application in Liftoff Monetize

Once you log in, go to the Applications tab on the left side menu drop-down in the upper-left corner and click Add Application:

Step 3.  Add a Placement

Click on the relevant app from the application list and on the app’s dedicated page, click ‘Add Placement‘:

Then input the necessary details to create a Liftoff placement and click Continue, then the Sounds Good button:

Banner Placement
When creating Banner ad placement, it’s recommended to disable the “Ad Refresh” option. You can later control the refresh rate on Unity LevelPlay.

Step 4. Activate Liftoff Monetize on ironSource SDK Networks Module

There are 4 pieces of data from your Liftoff account that need to be inserted into your ironSource Network Setup Module in order for Liftoff to work correctly in connection with ironSource:

Liftoff App ID This is the unique identifier of your application in Liftoff’s system.
Reporting API ID This is a unique identifier for your app in Liftoff”s system, used with the Reporting API to track app performance.
Reporting API Key This is a unique identifier for your Liftoff account. Along with the Reporting API ID, this will allow Unity LevelPlay to import performance data from your Liftoff Monetize account.
Placement Reference ID This is the unique identifier of the ad unit, necessary to differentiate Rewarded Video from Interstitial ads and Banner ads.

Once you obtain this information, you must configure Liftoff’s parameters in Unity LevelPlay. By adding the above information correctly, you will be able to take full advantage of Liftoff’s ad inventory and reporting data on Unity LevelPlay.

  1. Reporting API Key

    Go to the My Account in the upper-right corner of the screen you will then see the Reporting API Key:

  2. Liftoff Monetize Application ID

    Go to the Applications tab on the left side menu and click on the application you would like to configure on ironSource dashboard. You will then see Liftoff App ID:

  3. Reporting API ID

    Go to the Applications tab on the left side menu and click on the application you would like to configure on ironSource dashboard. You will then see Liftoff Reporting API ID:

  4. Placement Reference ID

    Go to the Placements tab on the left side menu and choose the application’s placements you would like to configure on LevelPlay dashboard:

Activate Liftoff Monetize on Unity LevelPlay

Once you’ve collected all necessary parameters, log in to your LevelPlay account.

  • Go to ‘Monetize‘ ➣ ‘Setup‘ ➣ ‘SDK Networks‘:
    1
  • Select Liftoff from the list of Available Ad Networks and enter the Liftoff ‘Reporting API Key‘. This step will be required only once:

  • Click ‘Save‘.  Vungle will then be enabled in the Available Ad Networks table:
  • Click on the Liftoff’s Setup button and enter the ‘App ID‘, ‘Reporting API ID‘ and the
    under the relevant Ad Unit Settings:

  • You will then see Liftoff Monetize as Active for Mediation on your Setup Dashboard.
  • Verify your integration with the Reporting API; this column will check your integration through the Reporting API and return three possible responses: Verified, Failed, and No Response. Double-check your integration and the information you entered above; then click ‘Retry‘ until you see ‘Verified’.

Step 5. Add the Vungle Adapter to Your Build

Note: o use Liftoff Monetize, you need to install the Vungle SDK here.

Android

ironSource supports both Gradle dependencies and manual download mechanisms.

Gradle

  1. Make sure the following Maven URL exist in your build.gradle script of your app module. (should appear only once for all the adapters)
    repositories {
        maven {
            url "https://android-sdk.is.com/"
        }
        maven {
            url "https://jitpack.io"
        }
  2. Add the adapter’s Maven name to your build.gradle script of your app module.
    implementation 'com.ironsource.adapters:vungleadapter:4.3.23'
    implementation 'com.vungle:vungle-ads:7.1.0'

Manual Download

  1. Download the Vungle Adapter:
    Add the Vungle Adapter to your build. You can find the latest Vungle Adapter here.
  2. Download the Vungle AAR file
    1. You can find the latest Vungle AAR here.
    2. If using Eclipse: Import the AAR file as a library project.
    3. If using Android Studio, download the Vungle AAR file and add as a dependency to your own module. Go to File  New  New Module  Import AAR and navigate to the location where the Vungle AAR file has been downloaded.
      android-studio-aar-integration
  3. Make sure you add the following to your Gradle build file under the dependencies section:
    implementation 'com.ironsource.adapters:vungleadapter:4.3.23'
    implementation 'com.vungle:vungle-ads:7.1.0'

For Proguard Users Only

If you are using ProGuard with the Vungle adapter, you must add the following code to your ProGuard file (Android Studio: proguard-rules.pro or Eclipse: proguard-project.txt):

# Vungle
-keep class com.vungle.warren.** { *; }
-dontwarn com.vungle.warren.error.VungleError$ErrorCode
# Moat SDK
-keep class com.moat.** { *; }
-dontwarn com.moat.**
# Okio
-dontwarn org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement
# Retrofit
-dontwarn okio.**
-dontwarn retrofit2.Platform$Java8
# Gson
-keepattributes Signature
-keepattributes *Annotation*
-dontwarn sun.misc.**
-keep class com.google.gson.examples.android.model.** { *; }
-keep class * implements com.google.gson.TypeAdapterFactory
-keep class * implements com.google.gson.JsonSerializer
-keep class * implements com.google.gson.JsonDeserializer
# Google Android Advertising ID
-keep class com.google.android.gms.internal.** { *; }
-dontwarn com.google.android.gms.ads.identifier.**

Step 6. Vungle Additional Settings

COPPA User status

Unity LevelPlay lets publishers communicate Vungle COPPA settings directly to the Vungle network. This feature is enabled using ironSource SDK 7.1.12+, Vungle Android Adapter 4.3.15+. Read more about Vungle COPPA API here.

Use the following syntax, to update Vungle’s COPPA User Status with the parameter “True”:

 IronSource.setMetaData("Vungle_coppa","true");

Use the following syntax, to update Vungle’s COPPA User Status with the parameter “False”:

 IronSource.setMetaData("Vungle_coppa","false");

Done!
You are now all set to deliver Vungle Ads within your application!


What’s Next?

To leverage additional ad networks through Unity LevelPlay, integrate the adapters and follow our integration guides