Rewarded Video Integration for Android
Make sure you have correctly integrated the ironSource SDK into your application. Integration is outlined here.
Step 1. Implement the Rewarded Video Listener
The ironSource SDK fires several events to inform you of ad availability and completions so you’ll know when to reward your users.
The SDK will notify your listener of all possible events listed below:
IronSource.setLevelPlayRewardedVideoListener(new LevelPlayRewardedVideoListener() {
// Indicates that there's an available ad.
// The adInfo object includes information about the ad that was loaded successfully
// Use this callback instead of onRewardedVideoAvailabilityChanged(true)
@Override
public void onAdAvailable(AdInfo adInfo) {}
// Indicates that no ads are available to be displayed
// Use this callback instead of onRewardedVideoAvailabilityChanged(false)
@Override
public void onAdUnavailable() {}
// The Rewarded Video ad view has opened. Your activity will loose focus
@Override
public void onAdOpened(AdInfo adInfo) {}
// The Rewarded Video ad view is about to be closed. Your activity will regain its focus
@Override
public void onAdClosed(AdInfo adInfo) {}
// The user completed to watch the video, and should be rewarded.
// The placement parameter will include the reward data.
// When using server-to-server callbacks, you may ignore this event and wait for the ironSource server callback
@Override
public void onAdRewarded(Placement placement, AdInfo adInfo) {}
// The rewarded video ad was failed to show
@Override
public void onAdShowFailed(IronSourceError error, AdInfo adInfo) {}
// Invoked when the video ad was clicked.
// This callback is not supported by all networks, and we recommend using it
// only if it's supported by all networks you included in your build
@Override
public void onAdClicked(Placement placement, AdInfo adInfo) {}
});
You can view the full listeners implementation here.
SDK Initialization
Please make sure to set the listeners before SDK initialization. This will ensure the SDK sends all relevant information.
Callbacks
Please do not assume the callbacks are always running on the main thread. Any UI interaction or updates resulting from ironSource’s callbacks need to be passed to the main thread before executing.
Error Codes
ironSource provides an error code mechanism to help you understand errors you may run into during integration or live production. See the complete guide here.
Network Connectivity Status
You can determine and monitor the internet connection on the user’s device through the ironSource Network Change Status function. This enables the SDK to change its availability according to network modifications, i.e. in the case of no network connection, the availability will turn to FALSE.
The default of this function is false; if you’d like to listen to it for changes in connectivity, activate it in the SDK initialization with the following string:
IronSource.shouldTrackNetworkState(this, true);
Step 2. Show a Video Ad to Your Users
Ad Availability
By correctly implementing the RewardedVideoListener and its functions, you can receive the availability status through the onAdAvailabile callback.
public void onAdAvailable(AdInfo adInfo)
Alternatively, ask for ad availability directly by calling:
boolean available = IronSource.isRewardedVideoAvailable();
Once an ad network has an available video, you will be ready to show the video to your users. Before you display the ad, make sure to pause any game action, including audio, to ensure the best experience for your users.
Ad Placements
With the LevelPlay Ad Placements tool, you can customize and optimize the Rewarded Video experience. This tool enables you to present videos to your users from different placements depending on the reward. You can use the below function to define the exact Placement you’d like to show an ad from. Navigate to the Ad Placement document for more details.
Serve Video Ad
By calling the showRewardedVideo() method of the ironSource class, you can show a video ad to your users and define the exact Placement you want to show an ad. The Reward settings of this Placement will be pulled from the ironSource server:
IronSource.showRewardedVideo(placementName);
To get details about the specific Reward associated with each Ad Placement, you can call the following:
Placement placement = IronSource.getRewardedVideoPlacementInfo("placementName"); // Null can be returned instead of a placement if the placementName is not valid. if (placement != null) { String rewardName = placement.getRewardName(); int rewardAmount = placement.getRewardAmount(); }
Capping & Pacing
In addition to LevelPlay‘s Ad Placements, you can now configure capping and pacing settings for selected placements. Capping and pacing improves the user experience in your app by limiting the amount of ads served within a defined timeframe. Read more about capping and pacing here.
IronSource.isRewardedVideoPlacementCapped("Your Placements");
When requesting availability, you might receive a TRUE
response but in the case your placement has reached its capping limit, the ad will not be served to the user.
Dynamic UserID
The Dynamic UserID is a parameter to verify AdRewarded transactions and can be changed throughout the session. To receive this parameter through the server to server callbacks, it must be set before calling showRewardedVideo. You will receive a dynamicUserId parameter in the callback URL with the reward details.
IronSource.setDynamicUserId("UserID");
Step 3. Reward the User
The ironSource SDK will fire the onAdRewarded event each time the user successfully completes a video. The RewardedVideoListener will be in place to receive this event so you can reward the user successfully.
The Placement object contains both the Reward Name & Reward Amount of the Placement as defined in your LevelPlay Admin:
public void onAdRewarded(Placement placement, AdInfo adInfo) { //TODO - here you can reward the user according to the given amount String rewardName = placement.getRewardName(); int rewardAmount = placement.getRewardAmount(); }
Server-to-server callbacks
If you turn on server-to-server callbacks, make sure you’ve set the userID before you initialize the ironSource SDK so your users can get rewarded, and make sure to reward your user only once for the same completion.
ironSource will be firing both the client-side callback and the server-to-server callback. So, you will get two notifications in total for each completion.
To utilize server-to-server callbacks, see here.
If this is a new integration for your application, your app will by default be in ‘Test Mode‘ on your LevelPlay dashboard. While your app is in Test Mode, the ironSource SDK will print more logs to the console in order to provide greater visibility into the SDK processes. To test your ad inventory, set up your Test Devices. Until you turn on live ad inventory, you will receive test campaigns that don’t generate revenue. Make sure to select Go Live! on the Ad Units page when your app is ready for live ad inventory.
Done!
You are now all set to deliver Rewarded Video ads in your app!
Follow our integration guides to integrate additional Rewarded Video Ad networks on our Mediation platform or configure additional Ad Units: