DT Exchange Mediation Integration Guide
This guide instructs you step-by-step on how to set DT Exchange live as an Ad Network on the Unity LevelPlay Mediation.
- Make sure you have correctly integrated ironSource SDK’s Rewarded Video, Interstitial or Banner into your application.
- DT Exchange Supports devices using iOS 11+.
- DT Exchange SDK v8.2.0-v8.2.6 is dynamic framework. In versions before 8.2.0 and 8.2.7+ it is static framework.
Step 1. Create an DT Exchange Account
- Create an account with DT Exchange. You can do so here.
- Once your account has been verified, you can log in to their partner login here.
Step 2. Create an Application and Placements in DT Exchange
To gain access to DT Exchange inventory within ironSource platform, you must first add your app and set up placements in your DT Exchange account.
- Add Your App
- Log into your DT Exchange account, navigate to ‘Monetization’ ➣ ‘New App Management’. Select ‘Add App’.
- Define the settings of your app: Choose platform and category
- Add placements – Rewarded, Interstitial, Banner, MREC
- When finished setting up, click ‘Create App’
Step 3. Activate DT Exchange in the SDK Networks Setup Module
There are a few parameters from your DT Exchange account which need to be inserted into your SDK Network Setup Module on the ironSource platform in order for DT Exchange to work correctly in connection with ironSource SDK:
Publisher ID, Consumer Key, Consumer Secret |
This is a unique identifiers for your DT Exchange account, which allows the ironSource Platform to import performance data from your DT Exchange account to use in reporting & optimization. |
App ID | This is a unique identifier of your application in DT Exchange system. |
Placement ID | This is the unique spot which DT Exchange will deliver ads to. |
Once you obtain this information, you must configure DT Exchange Parameters in your ironSource Account. By adding the above information correctly, you will be able to take full advantage of DT Exchange ad inventory and reporting data on the ironSource platform.
- Publisher ID, Consumer Key, Consumer Secret
Navigate to the ‘User Profile‘ page and you will locate them on the bottom part of the page under ‘Reporting API Keys’ - App ID, Placement ID
Navigate to ‘Inventory’ ➣ ‘Manage Apps & Sites’ ➣ Select the relevant application from the list ➣ Select ‘Integration Options’ from menu on the right.
Configure DT Exchange Parameters into ironSource Account
- Once you have all of these parameters, log in to your ironSource account and go to ‘Monetize‘ ➣ ‘Mediation‘ ➣ ‘SDK Networks‘.
- Select DT Exchangefrom the list of Available Ad Networks and enter the DT Exchange ‘Publisher ID‘, ‘Consumer Key‘, ‘Consumer Secret‘. Click ‘Save‘.
- DT Exchange will then be enabled in the Available Ad Networks table.
- Make sure to define the app on which you’d like to run Unity LevePlay with DT Exchange. Go to the DT Exchange row on the Setup list of Ad Networks and click on the ‘Setup‘ button.
- Insert the ‘App ID‘ on the application level, and ‘Placement ID‘ for the relevant Ad Units.
- Click ‘Save’.
- Activate requested Ad Units.
- Verify your integration with the Reporting API; this column will check your integration through the Reporting API and return three possible responses: Verified, Failed and No Response. Double check your integration and the information you entered above; then click ‘Retry‘ until you see ‘Verified’.
Step 4. Add the DT Exchange Adapter to Your Build
Integrate DT Exchange Adapter with Cocoapods
To integrate the DT Exchange SDK with Cocoapods, enter the following line in your podfile and you’re good to go!
pod 'IronSourceFyberAdapter','4.3.37.0'
Download the DT Exchange Adapter Manually
- Download the DT Exchange Adapter and SDK:
Add the DT Exchange Adapter and SDK to your build. You can find the latest DT Exchange files here. - Add the DT Exchange frameworks to your Project:
After you download and unzip the adapter and SDK, drop the framework files into your Xcode Project. - Open Target ➣ Build Settings ➣ Architectures and confirm that your Xcode Project uses Base SDK version 7.0 or greater and that it does not use armv6 architecture.
Step 5. DT Exchange Additional Settings
User-level COPPA
Unity LevelPlay lets publishers communicate DT Exchange User-level COPPA settings directly to the DT Exchange network. This feature is enabled using ironSource SDK 7.3.0+, DT Exchange iOS Adapter 4.3.30+.
Use the following syntax, to update COPPA with the parameter “YES”:
[IronSource setMetaDataWithKey:@"DT_COPPA" value:@"YES"];
Verify Your Ad-Network Integration
- Verify your ad network integration with our Integration Helper. The ironSource SDK provides a tool to ensure you’ve successfully integrated our SDK as well as any additional network adapters.
- Manage the debug logs for your integrated mediation ad networks with this boolean
[IronSource setAdaptersDebug:YES];
When set to YES, this line of code will enable debug logs to help you troubleshoot issues with all of your mediation ad networks. Remove this code before your app goes live with our ad units!
Done!
You are now all set to deliver DT Exchange Ads within your application!