Integrate Ad Quality SDK
The Ad Quality SDK enables you to run Ad Quality in your app, which helps monitor and control the ad content in your apps – find an overview video here.
The SDK automatically collects all the ad events and attributes needed from the ad network SDKs you currently use. This makes the integration simple and requires minimal coding.
LevelPlay publishers can integrate and update the Ad Quality SDK as part of the mediation integration using one line of code. see the documentation here.
Step 1: Import the Ad Quality SDK to your app
CocoaPods
CocoaPods is a dependency manager for Objective-C and Swift; it automates and simplifies the SDK integration process. See the CocoaPods Guide on Getting Started and Using CocoaPods for more information.
To integrate our SDK with Cocoapods, enter the following line in your podfile:
pod 'IronSourceAdQualitySDK','7.22.3'
Step 2: Initialize the SDK
- Initialize the Ad Quality SDK using your ironSource app key, which can be found in the Unity LevelPlay Platform.
- Add the following code to your app’s main thread, or on the same thread as your other ad network SDKs to initialize the Ad Quality SDK:
Add the following code to the viewDidLoad method of your main ViewController:
#import "IronSourceAdQuality.h"
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Initialize
[[IronSourceAdQuality getInstance] initializeWithAppKey:appKey];
}
@end
Step 3 (optional): Advanced SDK Initialization
Customize your integration settings to get even more functionality with these special configurations:
- User ID – Use your own user IDs, instead of the default IDs from Ad Quality
- Test mode – Test your Ad Quality SDK integration (default is false)
- Log level – Choose a log level to debug code issues (default is INFO)
Use the code below to create your config object with a builder.
ISAdQualityConfig *adQualityConfig = [ISAdQualityConfig config];
User ID
The Ad Quality SDK provides two options for configuring your user IDs:
1.Use your own user IDs, and add them before or during initialization:
adQualityConfig.userId = userId;
// The default user id is Ad Quality internal id.
// The user id cannot be null and must be between 2 and 100 characters, otherwise it will be blocked.
2.Change the default user IDs after initializing the Ad Quality SDK, for cases for your ID’s are set later.
[[IronSourceAdQuality getInstance] changeUserId:userId];
// The default user id is Ad Quality internal id.
// The user id cannot be null and must be between 2 and 100 characters, otherwise it will be blocked.
Test Mode
adQualityConfig.testMode = YES;
// The default is NO - set to true only to test your Ad Quality integration
Log level
adQualityConfig.logLevel = IS_AD_QUALITY_LOG_LEVEL_INFO;
// There are 5 different log levels:
// IS_AD_QUALITY_LOG_LEVEL_ERROR,
// IS_AD_QUALITY_LOG_LEVEL_WARNING,
// IS_AD_QUALITY_LOG_LEVEL_INFO,
// IS_AD_QUALITY_LOG_LEVEL_DEBUG,
// IS_AD_QUALITY_LOG_LEVEL_VERBOSE
// The default is IS_AD_QUALITY_LOG_LEVEL_INFO
[[IronSourceAdQuality getInstance] initializeWithAppKey:appKey andConfig:adQualityConfig];
Step 4 (optional): Configure SDK callback events
In the same place where the Ad Quality SDK was initialized, implement iOS callbacks in a separate class.
ISAdQualityInitDelegate:
#import "IronSourceAdQuality.h"
@interface ViewController () : NSObject<ISAdQualityInitDelegate>
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
ISAdQualityConfig *config = [ISAdQualityConfig config];
[config setAdQualityInitDelegate:self];
// Initialize
[[IronSourceAdQuality getInstance] initializeWithAppKey:appKey
andConfig:config];
}
- (void)adQualitySdkInitSuccess {
NSLog(@"adQualitySdkInitSuccess");
}
- (void)adQualitySdkInitFailed:(ISAdQualityInitError) error withMessage:(NSString *)message {
NSLog(@"adQualitySdkInitFailed %u message: %@", error, message);
}
@end
Step 5 (optional): Report impression-level ad revenue to Ad Quality SDK
Ad Quality SDK 7.2.0+ supports impression-level ad revenue report:
To report Impression-level ad revenue in the Ad Quality SDK, add the code snippet below to your SDK integration.
ISAdQualityCustomMediationRevenue *customMediationRevenue = [[ISAdQualityCustomMediationRevenue alloc] init];
customMediationRevenue.mediationNetwork = IS_AD_QUALITY_MEDIATION_NETWORK_SELF_MEDIATED;
customMediationRevenue.adType = IS_AD_QUALITY_AD_TYPE_REWARDED;
customMediationRevenue.placement = "placement";
customMediationRevenue.revenue = 0.12;
[[IronSourceAdQuality getInstance] sendCustomMediationRevenue:customMediationRevenue];
If you’re using AdMob mediation, follow these steps:
- Ask your AdMob account manager to enable AdMob impression-level LTV (iLTV)
- Verify that you use GMA SDK 8.12.0 or higher for Android or iOS and that the version supports iLTV
- Add the following code snippet to your Ad Quality SDK integration:
GADRewardedAd* rewardedAd;
[GADRewardedAd loadWithAdUnitID:@"AD_UNIT_ID"
request:request
completionHandler:^(GADRewardedAd *ad, NSError *error) {
if (error) {
NSLog(@"Rewarded ad failed to load with error: %@", [error localizedDescription]);
return;
}
self.rewardedAd = ad;
self.rewardedAd.paidEventHandler = ^void(GADAdValue *_Nonnull adValue){
ISAdQualityCustomMediationRevenue *customMediationRevenue = [[ISAdQualityCustomMediationRevenue alloc] init];
customMediationRevenue.mediationNetwork = IS_AD_QUALITY_MEDIATION_NETWORK_ADMOB;
customMediationRevenue.adType = IS_AD_QUALITY_AD_TYPE_REWARDED;
customMediationRevenue.placement = [rewardedAd adUnitID];
customMediationRevenue.revenue = adValue.value.doubleValue;
[[IronSourceAdQuality getInstance] sendCustomMediationRevenue:customMediationRevenue];
}
}];