Ad placements

ironSource Ad Placements offer more control of where and how ads are served within your app (i.e. on app load, end of level, store etc.). We currently support ad placements for all our ad formats, i.e. Rewarded Video, Interstitial, Banner and Offerwall. In addition, you can now also pace and cap your placements to ensure the ultimate user experience!

The Placement tool can be found under Monetization within the Settings tab under Ad Units and you must set separate placements for our different ad formats. This tool allows you to gain control over your ad performance and offers advanced enhancements in your user’s ad experience.
ironsource-platfrom-ad-unit-placementsWith Rewarded Video and Offerwall placements, you can configure different Reward Types and Reward Amounts for specific placements.

Placements Usage

Default Settings

By default, your apps will have a pre-defined default placement for each ad unit. If you are looking to award your users with one type of reward in a single location in your app, you’re all set! Just use the default methods provided in the SDK and don’t worry about setting up any additional placements.


Why should you create additional placements alongside the default placement?

  1. You want to serve the Offerwall, Rewarded Video or Interstitial ads in different locations within your app to enhance user experience. Popular placements include on app launch, in between levels, at game over, on the home screen, etc.
  2. If serving Rewarded Videos or Offerwall in your app, you might be interested in rewarding users with different in-app items based on their location in the app. You may want to offer the user the choice to watch videos for several different rewards items e.g. coins, swords, elixirs, etc. You can create multiple placements to map to the various Rewards and grant the user the corresponding reward based on their selection in app. For example, you’d like to portray a Rewarded Video trigger between levels and offer ‘elixirs’ in return for a completed view while also displaying the Rewarded Video trigger in the in-app store which will reward users with ‘coins’. Using additional Ad Placements will enable you to create two different placements with different reward types. You can then compare the performance of this reward in the different locations in your app.

Note: The Reward Type & Reward Amount of each placement can be easily controlled on the Placement Module as well as updated easily and quickly. This flexibility means you can make adjustments easily and refine the Placements based on data and analytics associated with each placement in the Supersonic Reporting. You can increase the reward amount to boost engagement, or change the reward type if you see a certain placement isn’t so popular. You can now achieve all of this in real-time without touching your client-code!

Adding Placements to Your Code

To learn about how to implement Ad Placements in your applications’ code, check out our integration docs: