Best practices for minimizing ad latency
Unity LevelPlay enables you to see both your waterfall latency and instance latency via real time pivot reports. Latency metrics are extremely valuable as reducing latency can have a significant impact on app revenue, impressions, and user experience.
What are waterfall and instance latency?
Waterfall latency is the time from when a request to load an ad is made to Unity LevelPlay mediation until the time the ad is ready to show.
Instance latency is the time from when a network instance is requested to load an ad until the time the network instance returns a response.
Follow these best practices when minimizing your waterfall latency:
Identify waterfalls with high latency
- To determine if a waterfall has high latency, you first have to establish your “latency tolerance”—the average duration of time you’re willing to accept between impressions. Once you’ve established your latency tolerance, see if your waterfall latency is exceeding the acceptable timeframe.
- You should also compare waterfalls against each other and see if one waterfall has a higher rate of latency than others.
Generate your waterfall
When generating your waterfall in real time pivot, make sure you’ve included the following:
- Filter Dimensions – App, Ad unit, geo(s), segment
- Measures: Rev, Rev SOW, eCPM, instance Latency
- Show: Instance
Remove low-revenue SOW instances in long waterfalls
If your waterfall has 45 or more instances, look for instances that have a low share of wallet (SOW) and test removing them. Be sure not to remove bidder instances or instances at the bottom of the waterfall as they don’t significantly contribute to waterfall latency.
Remove high latency instances latency in short waterfalls
For short waterfalls that experience significant latency, it could be that there are specific instances generating high instance latency. In that case, test removing the instance, adjusting the price, or resetting the problematic instances.
Balance your waterfall
Find the balance where you can remove the most amount of instances that sum up to less than 5% SOW.